Since I joined the faculty, much has changed in games research at the University of Chicago. We now have a Media Arts and Design major with a game design emphasis. I have also cofounded three labs that demonstrate just how versatile a form games have become. First, the Game Changer Chicago Design Lab, which I started with [then] medical professor Melissa Gilliam, creates games as educational tools to improve public health; encourage underrepresented youth to pursue STEM pathways; and explore race, gender, and sexuality. Second, the Fourcast Lab, which I created with theater and performance studies professor Heidi Coleman [AM’08], designs artistic "alternate reality games" with science faculty about topics such as climate change and epidemiology. Finally, the Weston Game Lab, a student-facing initiative I run with game designer Ashlyn Sparrow, provides resources to—for instance—a student who wants to understand the history of Japanese role-playing games; a collaborative team that seeks to create an entertainment game; or a research group in public health, quantum computing, or financial education.